Gollum was universally dragged when it launched on May 25. Read More: Gollum Studio Will Stop Developing Games After Its Dismal Release Kotaku reached out to Daedalic Entertainment for comment. All in all, update 2.2 appears to make Gollum a more playable experience. Missing environments were put back in place, unfortunate progress blockers-such as one that killed Gollum during the beetle conflict early in the game-were ironed out, “required checkpoints” that weren’t there have been established, and localization issues were fixed. The camera, for instance, would get stuck on walls or inside Gollum himself, spin around the environment endlessly, or shake nonstop after certain enemy encounters-all of which have been addressed with update 2.2. There were plenty of other problems with Gollum, too. Read More: Review: 2023’s Worst Game, Gollum, Has Entered The Chat Both of these issues have been fixed in the patch. Other big problems included quest markers that would randomly disappear and interactable objects suddenly becoming non-interactable. This has been set to “auto” by default to prevent stuttering, primarily on PC. Some of the headlining fixes of update 2.2 revolve around performance issues when deep learning super sampling (DLSS), a video rendering technique powered by AI, was turned off. Developer Daedalic Entertainment shared the update on the game’s Steam store page, thanking everyone for their patience rolling this patch out.
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